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Magic Maze Reviews

4.8 Rating 17 Reviews
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After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individuals favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That's the plan anyway¦but can they pull it off? Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator¦ All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together. At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you! Ages 8+ 1-8 players 3-15 minutes playing time CUSTOMER REVIEWS BLOG œEverything is so clear to me, how do they not see it? My incredible brain sees everything yet everyone else appears to be baffled. All they have to do is move one piece and we can get things going again. Maybe if I tap the œDo Something pawn in from of them one more time they will get it. No¦ thats not working. Why are they all staring at me? Why are they frantically hitting the table in front of ME with the œDo Something pawn? Oh¦ were out of time because I missed something¦ Magic Maze is a great way to learn just how unaware you can actually be. Magic Maze is a co-operative, real-time game released in 2017 by Sit Down!, that was nominated for the Spiel des Jahres award. In this game players take on the actions available to four heroes who are trying to steal new weapons from a nearby mall and escape with them. This means no one person controls the Mage, you all do. At the start of the game each player is given an action tile showing what they can do. For example, one player may be able to move east and use escalators, while another may be able to move west and use portals. Working together, you need to manoeuvre each hero to their designated location on the tiles that will be randomly drawn and placed, then get everyone out of the mall. In two minutes....Without talking. More Than a Gimmick Oh, did I forget to mention that part? Thats right, you cant talk. You do however receive a large red wooden pawn called the œDo Something pawn. This is a fantastic tool for ruining relationships, frustrating your wife, or for looking like a fool. You cant do anything else to communicate other than place this pawn in front of another player. However, this does allow for some creativity and innovation. You may lightly place the pawn when you need someone to get to something but not necessarily immediately. Maybe you place the piece with a bit of force if you want them to do something they should have done 30 seconds ago. And maybe you rapidly bang the table as a last ditch effort to get them to earn us more time. Eventually you will have a whole new language made up of knocks and bangs, like a monkey¦ Its not entirely hopeless though as you do have ways to replenish lost time and communicate in a more civilised manner. There are spaces on some tiles that allow you to flip over the sand timer. These are one time uses and should be used sparingly; only when necessary! The great thing about using them (other than getting more time that is) is that you are allowed to talk. You can talk until someone takes an action. Be wary though as this uses up your precious time. Finding the balance between planning and just winging it is a huge part of the Magic Maze game. The Turning Point After five or six 15-minute cycles of silence and arguing you will finally get it down and win. You will feel incredible. You will all feel so proud of yourselves. But that will fade. Suddenly someone will comment on the size of the rule book being much larger than what you read up to. Someone else will notice there were tiles still in the box that youve never seen. You completed scenario one¦ the tutorial. This is the defining moment for your group. Do you decide youve had enough already and cant bear to go on? Or do you fight? Youve been pretending to be heroes for the past two hours so why stop now? Scenario two is mostly the same as scenario one, with just a slight variation on the end condition. Thats the thing with the scenarios; they are slight rules changes from the previous scenario. Even so, the seventh scenario is such a different game experience than the first. The 10 scenarios after that are challenges that change the game rules for that individual game. Weve not gotten that far yet¦ Final Thoughts on Magic Maze When I first heard about this game I thought it sounded interesting. I enjoy co-operative games and I enjoy real-time games. This seemed right up my alley. Well it took up the whole neighbourhood, destroyed it, and built a shopping mall in its place. It has planted its foundations and cemented its place in my collection. Alright thats enough building related puns. Magic Maze is truly special. It has taken a really simple concept and added the perfect twists to it. I was initially worried the no talking rule would feel like a gimmick but I was so wrong. Magic Maze is as good as it is because of that rule. Without it theres no challenge. It plays from 1-8 players and works well at each. Meaning you can crack it open on a lonely Wednesday evening or gather seven of your closest friends and treat it like a party game. The possibilities are endless (for 1-8 people). If I had one small criticism it would be the theme/story. You control four fantasy heroes: Mage, Dwarf, Elf, and Barbarian. Somehow they have had their weapons stolen from them so they decide to visit the nearby modern shopping mall¦ From what Ive seen there is no reason that this couldnt have been set in a goblin cave. Despite this small grievance I still rate this game extremely highly. Its a game I introduce to anyone that will let me and they always want to play again and again. Ive not played the expansion yet, but Ive also not felt like Ive needed to. So far anyway. One day Ill no doubt get it.

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Better price than other sites. Cheap postage and quick turnaround.
Helpful Report
Posted 6 years ago
Of the 10 people we've introduced to this game, only one hasn't been completely into it. Cooperative games are often susceptible to having the "alpha gamer" take over. With Magic Maze being played in silence, that's much less of a problem. The variable scenarios ease you into the idea and give you sufficient variation of play over time, as well as being a good way to introduce handicaps for more experienced players. Whilst the theme is perhaps a little arbitrary, it's always the game play that matters, and that's great
Helpful Report
Posted 6 years ago
Fast paced, fun, good replayability
Helpful Report
Posted 7 years ago
The game is very fun. At first it might be problematic not to talk and point fingers, especially for kids, but in the end it is really fun collective effort to complete it before time runs out.
Helpful Report
Posted 7 years ago