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Century Spice Road Reviews

4.6 Rating 21 Reviews
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In Century: Spice Road, the first of the Century: trilogy by Emerson Matsuuchi, up to five players race to complete five demand cards, by cashing in a combination of spices. There are always five different public desired demands worth varying amounts, with the first two coming with bonus coins. Everyone starts with some low-value turmeric, and a starting deck of two basic cards that allows them to trade their spices away. There is an element of deck-building and therefore engine-building, too. Your turn is simple; you either play a card from your hand – allowing you to trade x for y, or perhaps upgrade spices (turmeric > saffron > cardamom > cinnamon); buy another card (which has a specific trade on it), but this might cost you spices to acquire it; complete a demand by cashing in the desired combo of spices, or pick up your spent cards to replenish your hand. Century: Spice Road is a race, but like a number of modern board games with a ‘game end trigger’, the person that ends the game is no guaranteed to win. The person who has accrued the most points via their completed demands wins, so the real question is: do you rush to end the game and complete more orders? Or risk completing fewer, more valuable ones? There’s also a limit of ten spices that any player can hold in their caravan at any time, so you can’t stockpile – you need to think efficiently. The spices themselves are simple coloured cubes, but they come in adorable little spice bowls, which is a pleasant inclusion apposed to having the cubes sprawl across your table. It also comes with metallic coins – unusual for a game of this price bracket in the Kickstarter ‘deluxe’ components era. The cards are bigger than a regular playing deck, and the artwork on them (and the caravan player mats) is as bright and warm as the spices you are collecting. Comparisons with Splendor are inevitable, but Emerson Matsuuchi and Plan B Games seem to have an ace up their sleeve to lure people towards their product over the likes of Splendor (and maybe Gizmos). Century: Spice Road is the first instalment of a trilogy of ‘Century’ games, each one set in a different historical era. Century: Eastern Wonders was released in 2018 (this is a set collection pick-up-and-deliver style game), and Century: A New World is due some time in 2019 (at time of writing). These titles could be enjoyed separately, or – and here’s the fun bit – they can be integrated, to make a completely different board game. You can fuse the deck-building element of Spice Road with the delivery system of Eastern Wonders to make the individual gaming experience, ‘Sand To Sea’. Century: Spice Road is a gateway gamer’s dream. The rules take up two sides of A4, and they are super-simple to teach, and it looks lovely sitting on your table. Player Count: 3-5 Time: 30-45 Minutes Age: 8+

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A well crafted and gorgeously put together game. There's more to it than Splendor but its quicker than Istanbul. This will appeal to anyone who likes an historical background to their games.
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Posted 6 years ago
If your a fan of Splendor, then you will like this its a similar approach just on steroids.
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Posted 6 years ago
Nice little filler game to play if you're running out of time on a game night. Played this with my wife and she loved it. I think it's because of the fact its quite light on strategy, you don't have many choices on a turn: play a card, buy a card or buy a points card. That's the essence of the game. If you collect I would purchase this to tick of the lighter strategy game in your collection
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Posted 7 years ago
Excellent game
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Posted 7 years ago
I'm a recent returner to the board gaming scene and I'd had The gem collection game Splendor on my to buy list for some time. It had finally reached the top and then I heard about Century:Spice Road "The Splendor Killer" and so I had to dive straight in. The game involves a simple deck building mechanic where you play cards to gain or upgrade "spices" (represented by colourful cubes) or trade these spices to buy cards which then allow you to gain or upgrade more spices. If you've played all you cards you simply rest a turn and you can pick up your hand and go again. Eventually your going to want to trade your spices for cards which are worth victory points. Spice Road is an attractive game with beautiful art work and high quality components including wooden cubs, plastic bowls to hold them and some fancy metal coins which help boost scoring. The theme is pretty thin despite the game quality but this is more than made up for by the engaging, pacey gameplay which will have you burning brain cells to work out your next move. Coupled with this you really have to keep an eye on what your opponents are doing - once you start collecting victory point cards you likely to be racing for the same ones and this can get pretty tense. I don't think this is a game for everyone because it's quite a brain teaser, and with little in the way of theme it's not going to hold everyones attention. Saying that, if you like Splendor (and many do) this is certainly the next level on. I've played this already with a lot of different people and the response has been overwhelmingly positive. It falls into the simple to teach hard to master category. I certainly really enjoy playing it and after writing this review I'm hankering after another game.
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Posted 7 years ago