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Sea of Thieves: Voyage of Legends Board Game Reviews

4 Rating 18 Reviews
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Location:

Osprey House, 217-227 Broadway,
Salford,
Manchester
Stretford
M50 2UE

The rules overlap a handful of terms/have similar terms for multiple things which made learning the rules a bit tedious. Some examples: - Crew/Crews/Crew rolls: The individual token is labeled "Crew" but the ship is also labeled "Crew" making "a die roll per crew" ambiguous. - Cargo/Resources/Loot/Treasure: The rules label these as the same headers which makes them seem like different things. After getting through two games, cargo encompasses the other three and should be a different header in the rules book. - Actions/Action Tokens/Action Types/Tasks (sub-actions): One action is comprised of three sub-actions (quest, tasks, action types), two of which are comprised of further sub-actions (sub-sub-actions?). Quests could be allowed to be put down at any point during a turn. Tasks could be separated into their own phases or allowed to be performed at any time during a turn (Tasks Phase > Actions Phase > Tasks Phase > Actions Phase etc). This leaves actions to be their own area making tasks and action types less convoluted with sub-actions nested in an already sub-action. The catch-up mechanic of drawing extra fortune cards felt good when the points were close but quickly ended up clogging up the lowest point player's hand. If a player falls too far behind, it slows the game down drastically and becomes a lot to manage. We had a game where a player got unlucky and failed their turn killing skeletons twice and sunk by an unfortunate skeleton sloop spawn then was drawing 3-4 fortune cards per turn. They had to slug through which ones to discard (fortune cards discard down to 3), then the scurvy knave mechanic, then their regular turn all while keeping up with other's turns and any races they were doing for loot. Once we got through the first few games of re-reading the rule book turn after turn to figure out which crew, crews, action, action type, task type, etc, the game felt very much like Sea of Thieves from a mechanical standpoint. We went around collecting loot, shooting each other's boats, kegging each other and found ourselves playing the game more for the enjoyment of the game rather than hard-focusing on winning by rushing points.
4 Helpful Report
Posted 1 year ago
This is a great game! As a Sea of Thieves gamer myself I could immediately tie in my personal experiences with the video game and get that same feeling on adventure and fun that came from RARE and Steamforged high quality board game. Now I can sail the Sea of Thieves when the power goes out! Yar!
1 Helpful Report
Posted 1 year ago
Author didn't leave any comments.
1 Helpful Report
Posted 1 year ago
Fantastic adaptation from video game to board game! Stays true to the treasure hunting, skeleton fighting, and ship battling! Great edition to the collection.
Helpful Report
Posted 1 year ago
Marked as 1 star as still not arrived after 3 weeks and yet asked to write a review. If it tirns up I will redo this review.
1 Helpful Report
Posted 1 year ago
The game captures the game very accurately. It is approachable, easy to explain, yet it has room for strategy and expressing your gaming style (more or less PVP). It is generous at delivering the big moments of 1st year Sea of Thieves: Kraken, Sea Forts, Megalodons. It's also very affordable and easy to carry: instead of tons of high-end plastic you have to paint, it has perfectly captured art on carton. Even for players who have never played the video game, seeing for the first time their bigger upgraded ship, or the Kraken is a moment of awe. There is only one major drawback: the game is long, and this makes the first experience a bit tedious (early mistakes will only be recovered in the second game). The catch-up mechanisms it has built-in are welcome, but they make the first game even longer, as they drown the last player in fortune cards. A tip: the most experienced player should bring a banana and eat it just before starting the game. This will leave more time for the new players to read their cards every turn ;). Despite this issue, I still give the game a 5, as SFG delivered the game even faster than I expected it, with none of the import issues or delays you'd be used with Kickstarter board games. Absolute professionalism.
3 Helpful Report
Posted 1 year ago
It's a very good game, it gives me the Sea of Thieves feeling. But there are some contras: the material of the cards could be a bit better and the insert could be bigger because of the sleeved cards. I want to protect the cards, because I want to play with this game many more times.
Helpful Report
Posted 1 year ago
Very fun game, and a good way to spend a couple of hours. My only complaints are that the stated play-time is inaccurate, it took 4 players at least 3 hours to finish a game, and that there is no explanation for the icons on the event cards, they're pretty much left to you to deduce. That aside, there are lots of opportunities for some very fun gameplay, some highlights from out game include: using fortune cards during a ship battle to deal upwards of 10 damage to both ships, 2 players fighting over some floating loot, rolling over other player's sloops in a galleon and having 3 players working co-op to defeat a skeleton fort whilst the fourth went off Megalodon hunting.
1 Helpful Report
Posted 1 year ago